Augmented & Virtual Reality Applications for Training, Education and Technical Support.

Innovator in Several Technologies. Focus on Tangible Results.

Virtual Reality Training 


We create Virtual Reality training environments for training purposes. ​ Check this video as an example.

An alternative to VR is ​Mixed Reality (MR) using ​Microsoft's Hololens. With MR you will view ​3D "holograms" but you are still able to see your surroundings.

Examples​​:
1) Teach new team members ​how to get around safely on an oil rig. Before you actually being send them there. ​

​​2) New employees learn how to operate dangerous or complicated piece of equipment​. ​

3) Safety training (yes: they are ​allowed to fail!).

Remote Technical Support in AR

Problem: ​
1) Your equipment fails. But your field engineer or technician is not familiar with it. How do you get it fixed? ​

2) ​You have new recruits with great potential. But not yet in-depth knowledge of all machinery. It'll be impossible to send an experienced "coach" along with every newbie you send in the field. What to do?

Solution:
Our platform can be used to provide ​"remote technical support" in AR apps. 

​​You need one expert in a central location to support many technicians​. The AR tool allows ​the expert ​to take their field agents through the process step by step​.

Unlocking ​Institutional Knowledge with AR

Newest Product
For an Unesco Site in Europe our partner-team created THIS "virtual tour guide" in AR. ​ ​​To provide a "real world" impression of "life back in the day" animation was added to some paintings.

Combining AR with algorithms and "data" ​can create killer applications. You can unlock ​institutional expertise stored in internal databases. Combine it in a visual manner ​with "the world outside". ​
​For an example
:
 
read how the Smithsonian's created a plant identification app.

We offer:  
(1) Augment your exhibit with an AR/VR app.

2) Unlock heretofore inaccessible information and expertise. Disseminate ​it through an app to the general public. A combination of different digital technologies will be used.  

Find more museum use cases on our page here.