​Museum Use Cases

​​This Augmented Reality app explains how an ancient object was created and crafted by the artist.

This research is normally limited to the ​scientific literature or an occasional exhibition catalog. 

The app "hits all the right buttons" in disseminating years of research to the general public. ​​Here's why:

​1) As can be clearly seen there is no physical space for a sign with a 1000-word explanation. 

2) ​Usability studies show audience attention drops after more than 12 words. ​

3) ​65% of the ​human brain is dedicated to processing ​visual information. ​AR is by definition visual. ​Memorization & learning ​lasts until long after the visit to the museum. ​  

​Assyrian Relief Panel:

An ancient Assyrian relief panel exhibited at the Detroit Institute of Arts.

​Researchers used sophisticated surface scanning techniques to study its surface. Finding micro-fragments of paint, they were able to determine the original colors used.

How do you tell the color story of this relief? 

​The AR app creates  (colorful!) context in ways no text can: visual explanations are very efficient ​and "stick" long after the museum visit.  

​A very effective educational tool ​that opens the institution's accumulated knowledge to the general public. 

​​MRI scans of an Egyptian mummy revealed what's inside the mummy without having to open it. Nowadays it is ​considered unethical and ​to cut a mummy open to study its remains. ​

How do you tell ​their story ​to the general public

Augmented Reality X-rays. ​Shown as ​a location-dependent ​"zoom inside".  It allows us to view many details of the original ​mummy.

With the proper respect the public is made aware of the actual "human inside". ​